
- Updated
Pixel art game character sprites
This prompt makes a 16-bit style sprite sheet for a character such as a small knight with a blue cape, showing idle, a four-frame walk and an attack pose. Clean up the frames in a pixel editor for game use.
Pixel art sprite sheet of [CHARACTER, e.g. a small knight with a blue cape], 16-bit style, showing idle, walk (4 frames) and attack poses in a grid, limited 16-colour palette, crisp pixels with no anti-aliasing, black outline, transparent-looking plain magenta background.
Ask for the sprite at 32x32 or 64x64 pixels depending on your game.
Get a better result
A pixel art sprite sheet of your character with idle, four-frame walk and attack poses in a grid, 16-bit style, a 16-colour palette, crisp pixels, black outlines and a plain magenta background.
Frames are not the same size or the character shifts between frames.
Fix: Ask for “every frame in an equal square cell, the character’s feet on the same baseline”, and say the pixel size, as the tip suggests.
- The pixels are blurry or have gradients. Repeat “crisp pixels, no anti-aliasing, no gradients, flat colours only”.
- The walk cycle does not loop smoothly. Ask for “a four-frame cycle where frame four leads back to frame one”, and check it in your game engine before you use it.
Extend the list to “idle, walk, attack, jump and a hurt frame” in a second row, keeping the same palette and size.
Redraw the sprite sheet at 32 by 32 pixels per frame with the same colours. Keep the feet on one baseline.
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